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Mike Wittman
Minmatar Digital assassins
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Posted - 2009.12.07 18:57:00 -
[1]
Edited by: Mike Wittman on 07/12/2009 19:07:55 Currently low sec camps (and quite possibly any type of small camp) with a couple of people no longer work against anything that can tank that small gang for a minute and half. This means you HAVE to get together a big gang and basically blob. This is surely against CCP's aims?
This is because there is no longer an aggression timer on a ship that has been shot.
F.e. a Rokh jumps into me and my friend in a phobos and claymore. We get two decent bumps on him and we're taking his shields down relatively well. We get him to half shields and he's still miles off the gate. Suddenly he just disappears... No emergency warp or anything, just disappears from space like he cloaked but instantly. We realise he logged from local and there's not a thing we can do about it. But we wait for him to come back. Once again we tackle him off gate and once again he logs and disappears.
This really needs sorting.
Please don't let characters disappear due to logoff if they are pointed, if they have more stabs than points then obviously they can warp, but not if caught by a HIC's infapoint. This still means you have to get a lock before the ship emergency warps but this is still easily possible if that ship choses to log.
As for the point of knowing whether a ship logs or is disconnected.. Isn't there a petition for ship reimbursement particularly designed for that scenario where they can claim their ships back with sufficient evidence it was a server problem? How about we go back to using it.
Please sort this as its ruining a lot of peoples low sec gameplay i know, especially for the smaller corps that can't get big enough numbers to instapop such ships.
IMPORTANT. If you reply and agree PLEASE tick the support checkbox when you do so, this is how these posts are officially tracked.
Thankyou
Mike
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Mike Wittman
Digital assassins
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Posted - 2009.12.07 19:14:00 -
[2]
Edited by: Mike Wittman on 07/12/2009 19:14:29 How does that relate to insufficient skills in any sense?
Literally: Theres no skill you can train to point people who logoff.
Non literally: You can't bump these people to stop them logging, you cant point them to stop them logging, you can't do anything but add more dps to kill them within a minute and half. Which on a passive recharge rokh or any other extended / plated ship for that matter is quite hard to do within the time limit with a small gate camp. Then they simply just disappear.
I don't see any logic in what you just said at all other than you love logging off yourself to save your ships.
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Mike Wittman
Minmatar Digital assassins
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Posted - 2009.12.07 19:26:00 -
[3]
Where does it say in my proposal anything about removing the log off button?
That would be the most ridiculous suggestion ever.
Of course people can still log off. But once they have logged off, their ships are not invulnerable to electronic warfare so they can still be killed. So people can't purposely log off on a gate to save their ship been killed.
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Mike Wittman
Minmatar Digital assassins
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Posted - 2009.12.07 19:42:00 -
[4]
Originally by: Boppi Fit some ****ing probelauncher on your ship FFS !
Doesn't work anymore boppi. Try it.
They DONT warp off anymore. There is no longer 15 minutes to scan them down upon shooting them, ONLY if THEY agress. So if they shoot back then log you have 15 mins to scan them. If they just log while you have a point on them they just dissapear from space in 1 minute and 30 seconds. No scanning down or anything. Now you see them now you don't style.
Not a lot of people know this mechanic had changed but it has since apocrypha. Try it yourself if you don't believe me.
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Mike Wittman
Minmatar Digital assassins
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Posted - 2009.12.07 19:53:00 -
[5]
I'd rather have it fixed..
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Mike Wittman
Minmatar Digital assassins
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Posted - 2009.12.07 21:04:00 -
[6]
Originally by: Mal Lokrano My only problem with this is, sure it is a shady tactic, but there may be a case in which somebody actually DCs.
How would this be handled? would you simply make it that all log offs make you visible in space for 15 minutes after emergency warp? otherwise then what would be the point of logging of in space in lowsec at all?
I myself have never logofski and never will, but I see it from both sides. Sure you want to give the campers a shot, but at the same time, why make it nearly impossible to get through a camp if your not in a small ship or cloaker? How this turns out will be interesting...
#
You fit warp core stabs and a tank Mal.
Also as i said in one of my posts above, there is a petition for Ship Reimbursement for such cases if you do get disconnected due to a server side issue. If its your own connection its tough and always has been, if ccp caused it and you can prove it you get your ship back.
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Mike Wittman
Minmatar Digital assassins
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Posted - 2009.12.07 22:28:00 -
[7]
Originally by: Fat Ducker
Just clarify something Mike:
Even pre-apocrypha, if a ship jumped through a gate into a camp, and then logged while still cloaked, it disappeared in 60 secs. It only collected a 15 min timer if it was aggressed before the server decided the client had disconnected.
Is this the issue you want fixed?
I didn't actually mean that situation fat, however that situation would be covered by this suggestion and also stop it happening. The mechanic changed post apocrypha though. Say that you did get the ship aggressed before the server decided the client had disconnected, now after apocrypha, that ship still disappears in 1 min 30. Now it's only if THEY aggress that they stick around for 15 minutes.
Mike
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Mike Wittman
Minmatar Digital assassins
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Posted - 2009.12.08 16:59:00 -
[8]
Originally by: Maxsim Goratiev
Originally by: Kobutsu So, what happens when I jump in, ready to engage someone, and my client crashes, then I die to a client crash when I would have killed you due to superior fit/skills/tactics?
this
In that case its like its always been, its your fault and not ccps and you don't get your ship back. If its ccps fault you get it reimbursed.
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